Hierarchy
Instance → BodyMover → RocketPropulsion
| Tags | Memory category |
|---|---|
| Physics |
Methods
| Returns | Method | Tags | Security |
|---|---|---|---|
void | Abort () | ||
void | Fire () | ||
Properties
| Property | Type | Tags | Read | Write |
|---|---|---|---|---|
CartoonFactor | float | |||
MaxSpeed | float | |||
MaxThrust | float | |||
MaxTorque | Vector3 | |||
Target | Object | |||
TargetOffset | Vector3 | |||
TargetRadius | float | |||
ThrustD | float | |||
ThrustP | float | |||
TurnD | float | |||
TurnP | float |
Events
| Event | Arguments | Tags | Security |
|---|---|---|---|
ReachedTarget | () |